External sessions
Here is a collection of external sessions that people have attended and thought valuable enough to share on the playbook,
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Accessibility Manchester Co-op TakeoverBeing inclusive at Co-op#
Tues 27 April 2021, 12:00 till 13:00 -Carly Tait - âRepresentâ Disability Network Chair
Carly talks through her experiences of setting up a Co-op colleague network for disabled people in 2020.
Paul Munday - Software Engineer
Paul talks through his experiences of working as a Software Engineer with neurodivergent needs, in particula ADHD, autism and dyslexia. Great example of working with a ticketing system and how seemingly small barriers had a huge impact on his working day.
Rachael Bickerstaff - Inclusion Partner
Rachael talks through how the Co-op put inclusion at the heart of everything they do.
Steve Gell - Format and Equipment Development Manager Steve talks through how the Co-op aims to develop every equipment solution to be suitable for all customers and colleagues. He highlights a case study where they tackled designing a kiosk that allowed a colleague in a wheelchair to easily operate it.
Enabling accessibility in teams#
Wed 28 April 2021, 12:00 till 13:00 -Samuel Proulx - Accessibility Tester & Community Manager - Fable
Samuel is a completely blind screen reader user who works at Fable, a company that facilitates user testing with participants who use assistive technology full-time.
He talks through the importance of using real people with real experiences of living with disabilities and additional needs alongside any automated testing.
A case study from their work with the Canadian Broadcasting Corporationâs election coverage features.
Dave Cunningham - DesignOps and Accessibility Lead
Accessibility at scale is a million little nudges all the time
Dave talks through the power of policy and how to use it as a force for good. Policies donât have to be seen as âred tapeâ, they can help to get over the daunting âwhere do we startâ feeling when embracing accessible design. https://www.coop.co.uk/accessibility
Chris Gibbons - Lead Front End Engineer on Design System Team
Chris talks through his experiences of producing a design system framework to meet their mission statement - âTo create cost efficient and coherent user experiences for Co-op, for everyoneâ. They are now able to clearly identify improvements and have a consistent approach to testing. https://www.coop.co.uk/designsystem
Alex Hall - Content Designer
Alex talks through the elephant in the room for anyone who has read the WCAG guidelines - âHow can we make accessibility accessible?â The Co-op have taken the WCAG guidelines and translated them into their own simple accessibility standards using content design principles. https://www.coop.co.uk/accessibility/standards
Vicki Riley - Lead User Researcher on Digital Skills Team
Vicki talks through how the Co-op creates accessible products and services for all colleagues. https://coop-ways-of-working.herokuapp.com/
Getting accessibility done#
Thurs 29 April, 12:00 till 13:00 -Phoebe Quayle - Delivery Manager
Phoebe talks through her journey of getting people to care about accessibility and how we can all learn from her mistakes.
The Co-Operate team
Co-operate is an online community centre with content driven largely by contributors. The team talk through how to include accessibility in your everyday work.
Alexandra Borowska - Designer
Alexandra is a designer working on the Co-op food site. She talks about banner adverts, can they ever be accessible?
Hannah Pass - Lead User Researcher
Hannah talks through her experiences of using Fable (as introduced in the day 2 session).
Paul Braddock - UX designer
Paul is a UX Designer for Co-op insurance. He talks through the importance of considering accessibility needs when designing forms.